Job Description
The incumbent will develop the modules for a game’s general presentations (menu, HUD, etc.).
What you’ll do
Read the game design documents to understand the intended player experience and actively challenge game design feedback to facilitate this experience;Help define the features and implementation of the UI in an effort to support the graphic designer’s needs; Design and implement menu and interface systems for specific users on desired platforms, preserving the uniformity of the visual and logistical aspects; Provide tools for UI systems and debugging through internal “debug draw”. Investigate and develop a deep understanding of UI framework, and use this knowledge to support the presentation team; In collaboration with design and other programming teams, quickly prototype interaction concepts for the game; Be reactive to feedback and perform quick iterations; ...