Realistic and stylized body animation from Motion Capture and Hand Key both humanoid and creatures.
Realistic animation of photorealistic characters using motion capture data, with the ability to push and embellish based on artistic direction.
Communication and Collaboration with lead team based in North America alongside fellow animators in KL.
Work with dev and tech teams to create gameplay mechanics.
Qualifications
Strong technical abilities using and animating in Autodesk Maya (MotionBuilder is a plus).
Knowledge of mocap tools workflows including any animation tools needed, time/trax/story mode editors and mocap pipelines.
Strong animation implementation and working with gameplay systems.
8+ years of experience in gameplay animation sets, locomotion, motion matching, state machines, and blend trees. and/or 8+ years of experience in body animation inclu...
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