Job Summary
We’re looking for an Engine / Gameplay Architect to shape the foundation of user-generated content (UGC) on a large-scale AAA experience built in Unreal Engine.
Responsibilities
- Architect the end-to-end UGC framework: data models, runtime systems, and extensibility points
- Design and evolve APIs that expose gameplay systems safely and flexibly to creators
- Define the scripting model (language, runtime) for user-authored content
- Partner with AI/ML teams to enable an AI agent that can generate, modify, and reason about gameplay content
- Establish guardrails: performance budgets, sandboxing, security, and determinism
- Work closely with gameplay, online, and tools teams to ensure cohesion across the platform
- Drive technical direction through prototypes, documentation, and hands‑on implementation
- Mentor engineers and influence engineering standards across teams
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